Archive for March, 2011
Do you love Minecraft? Do you want to take it to the next level? Well that’s where Mods come in. A Mod is when someone adds functionality to Minecraft that wasn’t originally there. Take for example the Mo’ Creatures Mod: it adds all types of new mobs to Minecraft (including Unicorns)! Sound cool? Then how about we get started installing this mod!
What you’ll need:
- The Gui API – This allows the mod to add buttons to the settings area of Minecraft.
- Risugami’s ModLoader – This makes it easier for the person who made to mod to keep it up to date.
- Rosigai’s AudioMod – This adds custom sounds (which will need for the new animals).
- Mo’ Creatures – This adds the new mobs (including Foxes, Horses, and new evil mobs).
- TFC’s ModManager* – This makes installing the mods much easier.
*TFC’s ModManager isn’t required, but if you’re not comfortable directly editing a
.jar file, then I highly recommend you use it. If you would like to do it manually, you can use 7-zip or WinRar to copy the new files into the Minecraft.jar.
DATELINE TARSONIS SECTOR… no, wait. I made that joke once before and no one thought it was funny. Let’s skip that and boil down to the TSL. For those of you who aren’t giant Brood War nerds who dream about watching MenSol[ZerO] from an Opera balcony in a tuxedo, you’re probably unfamiliar with the history of the TSL. Back in the dark ages of Brood War, if you wanted to be a professional StarCraft player, but didn’t want to transplant yourself to Seoul, there weren’t many options available to you. These days, a $30,000 tournament doesn’t seem to turn heads, but once upon a time you were lucky to find a $200 tournament. WCG, was the only place for American StarCraft players to compete. Many of the big names today were once WCG medalists (Day9, Artosis, Idra, iNcontroL). But WCG wasn’t that often, and the tournaments were small. So a small group of gamers, under the name TeamLiquid, started up their own tournament and even managed to land Razer as their backer. For North American Progamers, this was a landmark moment. more »
It’s rare to find games that have the right mix of deceptive simplicity, devilish difficulty and subtly addictive gameplay. SpaceChem gets pretty close.
The game idea is pretty simple. You have molecules made of atoms. You must turn them into other molecules. You have two “waldos” that manipulate atoms making “science!” happen. It’s so simple it’s hard to put it into words; the official introduction video makes a good job of it, however:
There are a few things that make this game stand out. Since however you’ll find a dozen reviews on the usual places, I’ll just focus on the one that struck me the most. That would be the performance report. more »