OpenTTD Game Diary #1 – the first passenger service

2011-04-06 by . 0 comments

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To follow up to my previous OpenTTD post, I am going to do a game diary of the first 10 or so years of a transport company in game. The game difficulty is a custom difficulty, equivalent to Medium with AIs turned off and breakdowns reduced.  I’m ok at this game – I’m no pro player, but on the other hand hanging around openttdcoop has helped me in a lot of places. My map settings are as shown below:

Map Settings are fairly boring

I am starting in 1980 rather than the default, earlier starting date as the default starting date leaves you with just steam engines which makes starting off that much slower.

So without further ado, let’s start off. The first noticeable sight on the map is the two big towns close by each other on the top of the map, Kipperwood and Sleepywig. Normally, it isn’t the best idea to start off with passengers, but because the number of industries is less than I usually play with, there isn’t any attractive options for my usual start.

A starting track is built using electrified railway. The station entrances are a bit rough at the moment, consisting of crossover Xs so will need to be redone if much traffic starts to use the track. It’s signaled along the track using one way block signals (trains can’t pass a block signal if there is a train between them and the next one) to force trains to drive on the right, a convention I always use. It is possible to use path signals here too, but they tend to lag trains eventually on my computer and are rather unnecessary. I use path signals to let the trains enter station’s empty platforms.

The first passenger track of my budding rail network, hopefully.

I then purchase my first train to run on the track, a passenger Manley-Morel DMU with 6 passenger carriages, and as this leaves me with very little money, let it run for a while ferrying passengers back and forth to pay for my next expansion. I cannot afford any of the electric trains at this stage. The convenient thing about these two cities is that they can easily fill my train each time it arrives, so being able to afford expansion shouldn’t take too long.

Once I get more cash, I purchase another train for my track, and set up some buses from further out parts of both towns as feeder services to bring more passengers to my trains.

These buses use the game's transfer option to bring more passengers to my trains

However, even with these buses bringing in extra passengers, Sleepywig is approaching its current limit as to how many passengers it will give me until town growth happens, while Kipperwood still has plenty to spare. Eventually, I plan on connecting the nearby town of Evilbottom to the network I have going, but for now this track will tick along while I focus on other industries.

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