Archive for June, 2011
I’d never touched upon the Assassin’s Creed series, but luckily for me Steam came to the rescue with some stupidly cheap prices during an offer week, so I managed to pick up the first two games nice and cheap. I’ve already played through the original and posted my take on that a few weeks ago, and if you don’t want to read all of that review, here was my final thought:
The environments and animations are top notch; the gameplay is essentially fun, but progression gets a little repetitive by the end; and the narrative would be much more interesting if the delivery wasn’t so disjoint from the gameplay. But overall, Assassin’s Creed is a good enough game, and one that I’ve enjoyed playing through – but it’s a good job it ended when it did; if it was much longer I suspect I’d have got bored before reaching the end.
Lets see what the second game of the series has to offer.
In the 3rd Century the Han Dynasty was coming to an end.
You probably don’t care that it has lasted 400 years, or that it had almost fallen apart 200 years earlier, only to be brought back together. It may not matter to you that the turmoil of the land would bring about war; but if you served at the Hu Lao gate as many times as I have, if you felt the flames burning at Chi Bi as Zhuge Liang summoned the winds, if you had stood against Guan Yu at He Fe, it would mean a lot. I realize I may be the only human being on the planet who enjoys Dynasty Warriors as much as I do, but I don’t care. I could spend the rest of my life playing that game and die a happy man.
About a year ago TellTale Games released a game called Puzzle Agent, as the first release on a new “pilot program” they were trialling – a way of delivering new gaming concepts at low cost and minimised risk, to see how they perform in the wider audience. The idea being those that are successful can then be promoted to received a fuller release.
Obviously Puzzle Agent must have received a reasonable amount of positive flow for them, as they’re releasing Puzzle Agent 2 at the end of this month (30th June 2011). I decided to take advantage of a recent sale and pick the first Puzzle Agent up, to see what it was all about. Lets have a look:
I previously alluded to the fact that the most common form of death in the X-Universe is death by incineration from plasma burst generators. Well the second most common death is due to overconfidence. In a regular style game, if you die, you can curse a few times and reload an earlier safe, hoping you didn’t lose too much progress. In a dead is dead game, if you die, its game over.
So here I am, hugging a space station for dear life while deadly combat drones buzz and swarm nearby trying to get some pot shots at me due to a moment of weakness and me being over confident. Look on the bright side, at least I’m not dead yet.
When MLG (Major League Gaming) announced the player swap program with the GSL (Gom Star League), there was a lot of discussion. Was MLG getting more out of the deal? Were the foreign players getting the short end of the stick with only a Code A placement? Regardless of how you felt, everyone was excited to see a cast of pro Korean players come down to participate at MLG Dallas: MMA, Moon, LoSirA, and Bomber; and then, as if that were not enough at the last second Bomber had to drop out (for visa reasons) and was replaced by the Kratoss himself oGsMC. Had the God of War arisen to deny foreign players even this tournament?
Redstone is an interesting part of Minecraft as you are no doubt aware, it can be used for anything from opening a door to storing data, but, believe it or not, it works on 1 simple principle: Powering a Redstone torch turns it off.
I’m not a Splinter-Cell fanatic who played all the prequels, but I loved playing Double agent with friends, mostly multi-player mode. By the way, recent games of Ubisoft had been quite interesting: Assassin’s Creed I & II for example. My friends dragged me into this new version of Splinter Cell last two weeks. Well then: I think it’s time to review it. more »
“Space is big. You just won’t believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.” – Douglas Adams
There are two rules to follow when dealing with a Teladi.
- Always assume they are cheating you in some way.
- See rule number 1.
Unfortunately, it has been a while since I dealt with them and I forgot those rules (excessive consumption of the Earth variant of space fuel probably didn’t help much either). So here I am, floating in my spacesuit in the middle of some random sector with a repair laser and very far away from Boron space. Damn those sneaky Teladi.
Read on for: What happened 1 hour ago…
I’ve never touched upon the Assassin’s Creed series, in fact I know little about it other than a few friends have told me it’s “good”, although I’m not sure if they mean the series as a whole, or a single game, or what. To be honest, I’m not really sure why this one slipped entirely under my radar.
Luckily for me, Steam came to the rescue again with stupidly cheap prices during an offer week, so I managed to pick up the first two games nice and cheap. Let’s see what they’re like…
Recettear: An Item Shop’s Tale was first released in Japanese in 2007, but was then translated to English in 2010. The game follows a girl called Recette who’s father has run off to get money for his debts (or to run from them). Either way he never came back and you are made to open an item shop in the adventure capital of France with the fairy
loan-shark loan advisor Tear.