Recettear: An Item Shop’s Tale was first released in Japanese in 2007, but was then translated to English in 2010. The game follows a girl called Recette who’s father has run off to get money for his debts (or to run from them). Either way he never came back and you are made to open an item shop in the adventure capital of France with the fairy
loan-shark loan advisor Tear.
You must acquire stock from the market or merchant guild or from hiring adventurers and exploring dungeons and then selling them for a higher price, at the end of each week you must pay increasingly larger payment or you will be forced to sell the shop.
The game has many mechanics and being an RPG you get more as you level up, it is quite funny at times. When in was translated for Japanese by Carpe Fulgur much of the original humour is kept in and the text fits with the style of the game and they did an amazing job translating all of the puns in the game and (I’m assuming) adding some of their own in too.
The game has very few techniques but they are built up gradually as you gain experience and achieve higher merchant or adventurer levels. The dungeon crawling is fairly linear with the generic levels randomly generated with enemy’s spawning as you play so no prizes for originality there but the idea that you are only in these dungeons for the item creates a bizarre method of play as the boss’ main purpose is to simply give you a
go-home method of returning to the shop to sell all the junk (and most of it is) at you shop.
When the game was first translated a demo was released of the first in-game week, this lead people to working out the best way of finishing that week leading them to exceed the first payment within a couple of days. Mainly to milk all the money out of your first customer as they will never leave until you finish the tutorial.
Then game is quite light hearted and fun with some cute characters, some annoying Japanese sound bites and game-play that gives you that just one-more-level feeling.