Comments on: How I Learned to Stop Worrying and Love the Quickfix http://blog.gaming.stackexchange.com/2011/09/quickfix/ The Gaming Stack Exchange Blog Mon, 19 Sep 2016 14:18:24 +0000 hourly 1 https://wordpress.org/?v=4.5.6 By: pinto http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-590 Tue, 20 Sep 2011 13:28:27 +0000 http://gaming.blogoverflow.com/?p=2706#comment-590 One of my favorite parts is using the uber with a soldier who is using the batallion’s backup. He (hopefully) takes massive damage during the uber and very easily gets a rage.

]]> By: badp http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-587 Mon, 19 Sep 2011 21:40:32 +0000 http://gaming.blogoverflow.com/?p=2706#comment-587 If I didn’t want comments on Reddit I wouldn’t have submitted it there. :)

]]> By: Dustin http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-586 Mon, 19 Sep 2011 20:33:26 +0000 http://gaming.blogoverflow.com/?p=2706#comment-586 You forgot to mention that it’s not extremely obvious when you’ve popped a Quick Fix. Popped Ubers and Kritz are easier to recognize and run away from, degrading their effectiveness.

]]> By: whocares http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-585 Mon, 19 Sep 2011 20:33:08 +0000 http://gaming.blogoverflow.com/?p=2706#comment-585 you’re getting more comments on reddit than your own blog

http://www.reddit.com/r/tf2/comments/kkghy/how_i_learned_to_stop_worrying_and_love_the/

]]>
By: badp http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-584 Mon, 19 Sep 2011 19:26:47 +0000 http://gaming.blogoverflow.com/?p=2706#comment-584 The Vitasaw’s 20% bonus stacks up with the Quickfix’s 25% bonus, for a total 40% off.

100 * 0.8 * 0.75 = 60.

]]>
By: Dr. BloodSplat http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-581 Mon, 19 Sep 2011 17:59:48 +0000 http://gaming.blogoverflow.com/?p=2706#comment-581 The Vitasaw saves 20% über, not 40%.

]]> By: Josh http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-580 Mon, 19 Sep 2011 17:57:03 +0000 http://gaming.blogoverflow.com/?p=2706#comment-580 Even with the ubers, you’re leaving so much effective healing on the table because you can’t overheal that it would be extremely difficult to make up.

Say you are partnering with a heavy, regular medigun. Before the fight, you’ve effectively healed 150 points of damage. The quick fix would require >15 full seconds of that heavy taking >33.6 damage per second for the quick fix to catch up with the overheal before its effective healing outpaces the medigun. Now multiply that by 2-3 other people on the team.

The ability to front load your healing means the amount of time your gun is effectively helping the team win is much, much higher with the medigun vs the quick fix.

It simply isn’t competitive. That doesn’t mean you can’t have fun with it, and if you find it more amusing to use…that’s your choice. We all play to have fun.

]]>
By: wolfmann http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-578 Mon, 19 Sep 2011 16:04:45 +0000 http://gaming.blogoverflow.com/?p=2706#comment-578 I think it depends on the map more than anything, 5CP definitely Quickfix; Payload or Attack/Defend Kritz/Medigun tend to be better as the defenders have a setup time.

Obviously if there is a setup time go Kritz/Medigun at least that first life.

]]>
By: Wipqozn http://blog.gaming.stackexchange.com/2011/09/quickfix/#comment-576 Mon, 19 Sep 2011 13:31:04 +0000 http://gaming.blogoverflow.com/?p=2706#comment-576 I concur. I always loved the quick-fix, it’s a really useful weapon. A lot of people seem to get too focused on the lack of over heal, or they dislike the uber in comparison to the other mediguns, but I’ve always thought quite the opposite. Like you mentioned, the other mediguns are great, but they result in only one player being buffed. Team Fortress is a team-based game, so you’ll be a lot better off running around with 5 team members at full health, then one over healed heavy.

]]>