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	<title>Comments on: Counterpoint: Kingdoms of Amalur: Reckoning</title>
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		<title>By: Sterno</title>
		<link>http://blog.gaming.stackexchange.com/2012/03/counterpoint-kingdoms-of-amalur-reckoning/#comment-3100</link>
		<dc:creator>Sterno</dc:creator>
		<pubDate>Sun, 04 Mar 2012 20:24:16 +0000</pubDate>
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		<description><![CDATA[&lt;p&gt;I had a lot of fun playing Amalur in the beginning. The sheer number of quests started to overwhelm me and I eventually switched to just the main quest line and faction quests. By the end, I was very ready to be done, and have no interest in going back and exploring the rest of the world of side quests.&lt;/p&gt;

&lt;p&gt;Amalur&#039;s fun at what it does, but it all starts to feel the same after a while, which severely hurts its replayability. I in no way regret having played it, but unlike something like Skyrim, I think it fits better as the sort of game you might pick up on a $10 or $20 Steam sale, play for a weekend or two, and then forget about.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I had a lot of fun playing Amalur in the beginning. The sheer number of quests started to overwhelm me and I eventually switched to just the main quest line and faction quests. By the end, I was very ready to be done, and have no interest in going back and exploring the rest of the world of side quests.</p>

<p>Amalur&#8217;s fun at what it does, but it all starts to feel the same after a while, which severely hurts its replayability. I in no way regret having played it, but unlike something like Skyrim, I think it fits better as the sort of game you might pick up on a $10 or $20 Steam sale, play for a weekend or two, and then forget about.</p>
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