Archive for April, 2012
There are a lot of games that try to create a truly “badass” protagonist. Most of the time what they end up with is an immature, meatheaded, adolescent power fantasy. Geralt, the “hero” of The Witcher series, is an unqualified badass, and he is what makes this game worth playing.
Geralt’s backstory sounds like a laundry list of the genre tropes – he’s a giant-sword-wielding mutant amnesiac, caught between a corrupt regime and questionably motivated rebellion. With that description, a bit more hair gel and a few more belts, you might think he’s Cloud Strife from Final Fantasy 7. The similarities stop there, though. Geralt is a battle-toughened, matured, and ultimately scarred warrior. This game is rated M for Mature – and it lives up to this title. There’s violence, sure, but there’s also a mature tone to the game which few games attempt, and even fewer get right.
There has been a trend developing recently in the indie game world. A lot of people have been giving certain developers flak for what they view as ‘being uncreative’, and making games with a similar style to countless other recent games. For starters, recently there have been a lot of ‘silhouette’ games, in terms of graphical presentation, and many players view this art direction as a sign of a lazy developer, particularly given how popular the style is becoming in some recent indie titles. This ‘oversimplification’ applies not just to the visual presentation of some of these games, but also to the user interface, game play, and various other elements of the game. However, some of these games are completely, utterly unique in many ways, and are often viewed as a cross between game and art. Let’s take a look at a couple from European developers Boss Baddie.