Archive for May, 2012
The Broken Economics of Diablo 3′s Auction House
One of the most heavily discussed features of Blizzard’s eagerly awaited Diablo 3 was its introduction of an auction house to facilitate trading between characters. The random nature of Diablo’s item generation system quite often left players with an item that would be useful to someone else, but not to them directly. The auction house promised to replace the confusion and inefficiency of players trying to arrange direct player to player trades through chat channels dominated by ads and spam.


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