Patch 1.0.5 has been brewing for some time now, and it recently went into testing mode. As of currently, you can log into the PTR (Public Test Realm) and test out the new patch by following the instructions here.
The patch is going to be adding some pretty neat end-game content to the game that was really fun to do in Diablo 2.
Here is a rundown:
For people that played Diablo 2 this is the same thing as Uber Bosses. The player has to first construct a tool aptly named the “Inferno Machine”, then use it to access the special versions of the current bosses. Besides having a different look and being stronger than the original bosses, the player has to fight two at a time! Defeating them gives the usual reward of items and gold while also having a chance to give you one of the components needed to make the new account-bound Legendary rings! Can’t wait for this feature to come out.
For a little nostalgia, here is how Uber Duriel looked like in Diablo 2:
This feature was known in Diablo 2 as the “Players 8” command, and it basically allowed players to set the monster’s difficulty. It will have the same function in Diablo 3 where the player chooses a number between 1 – 10 and the monsters scale accordingly. The rewards for bumping up the difficulty number are as follows:
- From levels 1-59 – Bonus to experience gain
- At level 60 – Bonus to Gold Find and Magic Find that stacks past the 300% cap
I haven’t tested this myself, but people on the forums have been saying that the maximum difficulty is really hard!
Changes to the Drop System
This change was misunderstood by most people, but it is actually a buff for the vast majority of players. Here is how it was listed in the PTR patch notes:
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
What this means is that EVERY item dropped in Act 3/4 Inferno will have access to the maximum affix tiers. To help you understand this, here is an example (the crit chance numbers are made up):
In patch 1.0.4:
- An iLvl 62 sword dropped anywhere in the game has a max crit chance of 8%
- An iLvl 63 sword dropped anywhere in the game has a max crit chance of 10%
In patch 1.0.5:
- An iLvl 62 sword dropped in Act 3/4 in the game has a max crit chance of 10%. This is because the monster level is used to calculate the affixes and not the item level (monster levels in Act 3/4 are 63 btw)
- An iLvl 63 sword dropped Act 3/4 has a max crit chance of 10%
However, an iLvl 63 item dropped in Act 2 Inferno will only have a maximum of 8%, because monsters here are level 62
Since the vast majority of players have access to at least tier 3 Inferno (and even if you don’t, the new nerfs coming for Inferno will help you get there), this is a buff for them. I really like this change because it will increase the chance for all drops to be good.
Followers are also getting some attention in this patch. Many of their skills are being revised giving them either more power or less cooldown, resulting in an increase to their overall effectiveness.
Have fun and happy gaming!