Archive for April, 2013

An Interactive Walk Through Gaming History

2013-04-17 by MBraedley. 6 comments

GameOn-banner-375I recently took a trip to Toronto, Ontario to celebrate my birthday with my twin sister (albeit a bit belatedly).  We saw some of our extended family, went to a Jays game (they lost, unfortunately), and spent some time at the ROM.  None of this is important (well, at least in the context of this blog), since I also spent some time in the Ontario Science Centre, and their special exhibit, Game On 2.0.

In the words of the Science Centre:

[On] Sept. 26, 1969, a radio signal over 1.5 billion light years away struck a circuit that raised the curtain at the Science Centre’s official opening. It was one of the world’s first interactive science museums.  The Science Centre has since welcomed more than 46 million visitors for a range of fascinating experiences in science and technology. It is one of Ontario’s most significant cultural attractions, focused on interactivity and hands-on learning for visitors of all ages.

An exhibition about gaming seems right at home. more »

League of Legends – Support is Science

2013-04-02 by M'vy. 12 comments

Sightstone

Here I come again to talk about League of Legends. With the reign of Season 3, many things have changed. I am sure you have found a number of comments for your favourite AP/AD/Top/Jungle/IDoTonsOfDamage build, but I would rather talk about my favourite role and its changes: the Support. It is really a special type of gameplay that requires more skill than one would think of at first glance, and not just anyone can Support, just as not just anyone can Top, Jungle, AD or AP. Why? Because of many things, the main reasons being because of the gold gathering mechanism and the prevalence of the champion’s kit over its AP/AD ratio. This article will focus on the former.

Notable changes have been introduced in the third season. These changes have considerably improved the quality of life of LoL’s Support champions by allowing new possibilities. This has been made possible by changing the default passive gold per second, the addition of self-recharging items like the “Sightstone”, and the Pickpocket mastery. Furthermore, as the gold pot increases for supports, new items have been developed to add more diversity to the builds. more »