Before playing the demo, Kingdoms of Amalur: Reckoning wasn’t really even a blip on my radar. It’s a weird post-holiday-season RPG from EA that is dropping two months after the most anticipated RPG game of last year – Skyrim. I really enjoyed Skyrim, but I was intrigued by the prospect of a new fantasy RPG series that dared to emerge so close in the wake of Skyrim. I wasn’t really expecting something totally new and fresh, so I was pleasantly surprised with what I ended up getting.
Kingdoms of Amalur is, in my eyes, an RPG-lite. It’s the well-rounded love child of Skyrim and Darksiders. It’s Exactly-What-It-Says-On-The-Tin, no more, and no less. Amalur, is an RPG targeted for consoles. That means less exploration, and more combat than Skyrim, and beyond that, a faster pace and more loot than the traditional RPG.