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	<title>Comments for Stack Exchange Gaming Blog</title>
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	<link>http://blog.gaming.stackexchange.com</link>
	<description>The Gaming Stack Exchange Blog</description>
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		<title>Comment on Art, and the Indie Game by How I like to make games &#124; Satan Sam.co.uk</title>
		<link>http://blog.gaming.stackexchange.com/2012/04/art-and-the-indie-game/#comment-3696</link>
		<dc:creator>How I like to make games &#124; Satan Sam.co.uk</dc:creator>
		<pubDate>Sat, 07 Apr 2012 17:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3786#comment-3696</guid>
		<description>&lt;p&gt;[...] Comments@Talithaect on Progressstop balding on The New Satan SamArt, and the Indie Game &#171; Stack Exchange Gaming Blog on WakeVitamin D on The New Satan SamCazzie on Arcade Stick, part 1TagsAmiga Apple Art Awesome Big [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Comments@Talithaect on Progressstop balding on The New Satan SamArt, and the Indie Game &laquo; Stack Exchange Gaming Blog on WakeVitamin D on The New Satan SamCazzie on Arcade Stick, part 1TagsAmiga Apple Art Awesome Big [...]</p>
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		<title>Comment on Art, and the Indie Game by GnomeSlice</title>
		<link>http://blog.gaming.stackexchange.com/2012/04/art-and-the-indie-game/#comment-3592</link>
		<dc:creator>GnomeSlice</dc:creator>
		<pubDate>Tue, 03 Apr 2012 01:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3786#comment-3592</guid>
		<description>&lt;p&gt;Didn&#039;t want to put this in the actual blog, but both of these games are incredible, and you can get them both in a bundle for a little as $1.00 at &lt;a href=&quot;http://www.indievania.com/games/lunar-pack&quot; rel=&quot;nofollow&quot;&gt;Indievania&lt;/a&gt;.  The price of the pack has gone up again everywhere else, but I think they forgot about this instance of it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Didn&#8217;t want to put this in the actual blog, but both of these games are incredible, and you can get them both in a bundle for a little as $1.00 at <a href="http://www.indievania.com/games/lunar-pack" rel="nofollow">Indievania</a>.  The price of the pack has gone up again everywhere else, but I think they forgot about this instance of it.</p>
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		<title>Comment on Does Modern Warfare 3 need a medic? by Hannah</title>
		<link>http://blog.gaming.stackexchange.com/2011/11/does-modern-warfare-3-need-a-medic/#comment-3575</link>
		<dc:creator>Hannah</dc:creator>
		<pubDate>Mon, 02 Apr 2012 11:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.blogoverflow.com/?p=3014#comment-3575</guid>
		<description>&lt;p&gt;I truly go for Skyrim mainly because it has more game design and you do so much in it that it blows your mind. MW3 is a multi-player shooter, and really requires little. I know the game designers are like &quot;We fixed alot and made all this crap.&quot; but I don&#039;t beleive any of this only because there still is major problems with MW3. THis is just my opinion&lt;/p&gt;

&lt;p&gt;Though I do love playing COD games ^-^&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I truly go for Skyrim mainly because it has more game design and you do so much in it that it blows your mind. MW3 is a multi-player shooter, and really requires little. I know the game designers are like &#8220;We fixed alot and made all this crap.&#8221; but I don&#8217;t beleive any of this only because there still is major problems with MW3. THis is just my opinion</p>

<p>Though I do love playing COD games ^-^</p>
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		<title>Comment on Elder Scrolls V vs. Modern Warfare 3 by Hannah</title>
		<link>http://blog.gaming.stackexchange.com/2011/11/elder-scrolls-v-vs-modern-warfare-3/#comment-3574</link>
		<dc:creator>Hannah</dc:creator>
		<pubDate>Mon, 02 Apr 2012 11:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.blogoverflow.com/?p=2935#comment-3574</guid>
		<description>&lt;p&gt;Well more are going to go for mw3, obviously because it&#039;s a worldwide multiplayer shooter, but I&#039;d personally choose Skyrim only because I like games for how long the game has been designed and what you can do in it. (Plus I am a RPG fan) Also though I think MW3 and basically the whole COD series has some problems through out their games.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Well more are going to go for mw3, obviously because it&#8217;s a worldwide multiplayer shooter, but I&#8217;d personally choose Skyrim only because I like games for how long the game has been designed and what you can do in it. (Plus I am a RPG fan) Also though I think MW3 and basically the whole COD series has some problems through out their games.</p>
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		<title>Comment on Cause and (Mass) Effect by Is Mass Effect 3 worth the effort for new players? &#171; Without The Sarcasm</title>
		<link>http://blog.gaming.stackexchange.com/2012/03/cause-and-mass-effect/#comment-3518</link>
		<dc:creator>Is Mass Effect 3 worth the effort for new players? &#171; Without The Sarcasm</dc:creator>
		<pubDate>Sat, 31 Mar 2012 20:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3712#comment-3518</guid>
		<description>&lt;p&gt;[...] gameplay fun, and the overall story are is interesting. I gave my overall impression of the game in this review I did for the Gaming.StackExchange blog, so you might want to check in over there if you&#039;re not a [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] gameplay fun, and the overall story are is interesting. I gave my overall impression of the game in this review I did for the Gaming.StackExchange blog, so you might want to check in over there if you&#039;re not a [...]</p>
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		<title>Comment on Cause and (Mass) Effect by agent86</title>
		<link>http://blog.gaming.stackexchange.com/2012/03/cause-and-mass-effect/#comment-3158</link>
		<dc:creator>agent86</dc:creator>
		<pubDate>Wed, 14 Mar 2012 14:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3712#comment-3158</guid>
		<description>&lt;p&gt;Yeah, I&#039;ve taken that part of it out.  I have yet to finish the game, so it&#039;s possible that it ties back in somehow (and/or that I will be mightily disappointed in the ending, which seems to be a common response to it).  I think the statement that the dream sequences are a bit heavy handed is something that most people agree on, though.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve taken that part of it out.  I have yet to finish the game, so it&#8217;s possible that it ties back in somehow (and/or that I will be mightily disappointed in the ending, which seems to be a common response to it).  I think the statement that the dream sequences are a bit heavy handed is something that most people agree on, though.</p>
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		<title>Comment on Cause and (Mass) Effect by Sterno</title>
		<link>http://blog.gaming.stackexchange.com/2012/03/cause-and-mass-effect/#comment-3155</link>
		<dc:creator>Sterno</dc:creator>
		<pubDate>Wed, 14 Mar 2012 12:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3712#comment-3155</guid>
		<description>&lt;p&gt;There are some theories out there that the dream sequences have nothing to do with PTSD.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>There are some theories out there that the dream sequences have nothing to do with PTSD.</p>
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		<title>Comment on Counterpoint: Kingdoms of Amalur: Reckoning by Sterno</title>
		<link>http://blog.gaming.stackexchange.com/2012/03/counterpoint-kingdoms-of-amalur-reckoning/#comment-3100</link>
		<dc:creator>Sterno</dc:creator>
		<pubDate>Sun, 04 Mar 2012 20:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3623#comment-3100</guid>
		<description>&lt;p&gt;I had a lot of fun playing Amalur in the beginning. The sheer number of quests started to overwhelm me and I eventually switched to just the main quest line and faction quests. By the end, I was very ready to be done, and have no interest in going back and exploring the rest of the world of side quests.&lt;/p&gt;

&lt;p&gt;Amalur&#039;s fun at what it does, but it all starts to feel the same after a while, which severely hurts its replayability. I in no way regret having played it, but unlike something like Skyrim, I think it fits better as the sort of game you might pick up on a $10 or $20 Steam sale, play for a weekend or two, and then forget about.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I had a lot of fun playing Amalur in the beginning. The sheer number of quests started to overwhelm me and I eventually switched to just the main quest line and faction quests. By the end, I was very ready to be done, and have no interest in going back and exploring the rest of the world of side quests.</p>

<p>Amalur&#8217;s fun at what it does, but it all starts to feel the same after a while, which severely hurts its replayability. I in no way regret having played it, but unlike something like Skyrim, I think it fits better as the sort of game you might pick up on a $10 or $20 Steam sale, play for a weekend or two, and then forget about.</p>
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		<title>Comment on My Adventures on Asteroid 5251, Part 3 by My Adventures on Asteroid 5251, Part 4 &#171; Stack Exchange Gaming Blog</title>
		<link>http://blog.gaming.stackexchange.com/2012/01/my-adventures-on-asteroid-5251-part-3/#comment-3059</link>
		<dc:creator>My Adventures on Asteroid 5251, Part 4 &#171; Stack Exchange Gaming Blog</dc:creator>
		<pubDate>Mon, 27 Feb 2012 16:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3284#comment-3059</guid>
		<description>&lt;p&gt;[...] When we last left, I was starving and being chased by several spiders during the night with no chance of finding nearby shelter. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] When we last left, I was starving and being chased by several spiders during the night with no chance of finding nearby shelter. [...]</p>
]]></content:encoded>
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		<title>Comment on Kingdoms of Amalur: Reckoning by yx.</title>
		<link>http://blog.gaming.stackexchange.com/2012/02/kingdoms-of-amalur-reckoning/#comment-2993</link>
		<dc:creator>yx.</dc:creator>
		<pubDate>Fri, 17 Feb 2012 14:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gaming.stackexchange.com/?p=3546#comment-2993</guid>
		<description>&lt;p&gt;I&#039;m glad they got rid of the bugs from the demo though&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;m glad they got rid of the bugs from the demo though</p>
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