Last time, I was contemplating whether the monster filled meteorites had anything to do with why this planet’s abandoned…
Bittersweet factory is a puzzle platformer about escaping from an evil factory, you must flip tiles to change the platforms and complete the levels.
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BioWare recently released the third installment in the Mass Effect series. Mass Effect 3 continues the battle against the prehistoric alien race- Reapers – who are destroying Earth and the Galaxy as we know it. Deeply engaging action, story and an immersive experience make this game one of the most anticipated releases this season. To celebrate, we’re giving away some awesome ME 3 and gaming gear for new and seasoned users of Gaming Stack Exchange who complete a series of missions on the site.
These missions are designed to assist you in resolving questions that arise as you battle back the Reapers and defend the galaxy while also helping build a high quality resource for Mass Effect 3 players across the galaxy.
All users who embark on missions on Gaming Stack Exchange will be featured on the mission board. For details on missions, prizes and rules visit Mission Control!
Before playing the demo, Kingdoms of Amalur: Reckoning wasn’t really even a blip on my radar. It’s a weird post-holiday-season RPG from EA that is dropping two months after the most anticipated RPG game of last year – Skyrim. I really enjoyed Skyrim, but I was intrigued by the prospect of a new fantasy RPG series that dared to emerge so close in the wake of Skyrim. I wasn’t really expecting something totally new and fresh, so I was pleasantly surprised with what I ended up getting.
Kingdoms of Amalur is, in my eyes, an RPG-lite. It’s the well-rounded love child of Skyrim and Darksiders. It’s Exactly-What-It-Says-On-The-Tin, no more, and no less. Amalur, is an RPG targeted for consoles. That means less exploration, and more combat than Skyrim, and beyond that, a faster pace and more loot than the traditional RPG.
Before playing the demo, Kingdoms of Amalur: Reckoning wasn’t really even a blip on my radar. It’s a weird post-holiday-season release from EA that is dropping a month before the real anticipated EA release of the first half of the year – Mass Effect 3. I’m really looking forward to ME3, but I was intrigued by the prospect of a new fantasy RPG series from a major publisher. I was really looking forward to something new and fresh, but I wasn’t really expecting what I ended up getting.
Have you ever bitten into a raw potato? If you ever have, perhaps you can understand what I mean when I say this game is dense, and at the same time painfully bland.
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In honor of the release of Kingdoms of Amalur: Reckoning, we’re holding a contest.
Space Pirates and Zombies is a little jewel of a game developed by a two person workshop called MinMax games. It is an interesting mix of 2D space action à la Escape Velocity mixed with some rudimentary RPG aspects and varying ship customization. At first glance, the game may seem very simple. You go from planet to planet, pick a side to fight for, buy whatever’s available, then move on. However, as the game goes on, you’ll find yourself beginning to grasp the subtle differences between each ship and its weapon load outs as you start doing more and more experimentation. Although a typical SPAZ game won’t be extremely long (20-25 hours tops), it is extremely hard to get enough research points to max out every category. This leaves a lot of room for replayability.
Q.U.B.E. is a puzzle based platformer based on the concept of extruding blocks. It was developed by Toxic Games and has won quite a few awards. I definitely recommend checking it out.