Posts Tagged ‘game diary’
Last time, I was contemplating whether the monster filled meteorites had anything to do with why this planet’s abandoned…
When we last left my handsome little avatar (he takes after me. :P), he was stuck across a giant cavern from where he felt he needed to be, and with no way down to the surface of this cavern. What should he do? Brave the lava and try to dig another tunnel around the edge? Jump and hope he survives?
Hello fellow gamers! Over the next few weeks, I’m going to be documenting my journey through this little MineCraft adventure map called Asteroid 5251. Sounds epic, right? It is, but I’m getting ahead of myself. As part of our weekly “Game On!” we’re playing through an Adventure map. But we only have one or two maps, so I went off in search of more. A quick Google search lands me at a MineCraft forum thread for a map called Asteroid 5251: A Medieval Space Epic. I scroll down, glance at screenshots; alright, I’ll bite. Little did I know what I was getting myself into…
While my Iron line is making a profit since the last entry, it’s not really carrying that many goods. The bottleneck is the lack of Iron being brought to the Steel Mill. While I could resolve this by just waiting for the Iron Mine I’m using to expand, I have a few other Iron Mines on the map that I could make use of. But before I can connect it up, I’ll need to replace that quick and easy drop off I used for the Steel Mill drop station. (A side note: The names of towns, like Fairypool, are created using the Silly language pack – the default is for more serious names if you don’t like them. Station names are based on nearby towns, but the player can rename them)
Towns in OpenTTD take a few things to grow. The first is frequent, regular passenger transport. This will enable you to grow your first towns slowly, but it’s not enough for fast growth. The next thing they need is Goods. Goods represent the culmination of most of the other good chains in the default temperate maps – the two most notable exceptions being passengers, who just go from point to point, and coal, which while profitable, does not lead to any ultimate product.
Of my two towns so far, Sleepywig is the most in need of growth, but the town authority hates me, so I can’t do the necessary landscaping either to add in an additional entrance to the existing station, or build a new station to accept goods. I buy up the land for future use so the city doesn’t expand onto it, and instead focus on bringing goods to Kipperwood.
The obvious option would be to connect the farm and factory nearby to produce goods, but the short distances involved mean the service wouldn’t be very profitable. Instead I connect up an Iron Ore mine to a Steel Mill further away as the start of my industrial efforts. Again I go for some less than ideal station entrances for simpler placement. For trains, this time I go with the Floss ’47′ and 5 Iron Ore carriages. For economic reasons, I have again chosen to go with a Diesel train.
To follow up to my previous OpenTTD post, I am going to do a game diary of the first 10 or so years of a transport company in game. The game difficulty is a custom difficulty, equivalent to Medium with AIs turned off and breakdowns reduced. I’m ok at this game – I’m no pro player, but on the other hand hanging around openttdcoop has helped me in a lot of places. My map settings are as shown below:
I am starting in 1980 rather than the default, earlier starting date as the default starting date leaves you with just steam engines which makes starting off that much slower.