Posts Tagged ‘glitches’

QOTW #2: MissingNo

2011-04-11 by Macha. 0 comments

Back in an ancient era of video gaming, when a portable console was something risky and unusual, two games, Pokémon Red and Pokémon Blue were released. These games were focused on the collection of 151 Pokémon. However, through exploiting a common glitch, players were able to access some more Pokémon, ones the designers had not intentionally created. The most famous and easiest to access of these is MissingNo, the subject of this article.

 

MissingNo, and its counterpart ‘M, are the two that most people will most commonly come across. Usually, this involves the old man glitch. The cause of this glitch is related to the low memory environments that the Pokémon developers had to deal with. Each Pokémon in game is assigned a number between 0 and 255 (256 slots). This is not related to the Pokédex number. Each area with grass in it has a list of Pokémon that can be encountered, and the Pokémon are represented by these index numbers in the list. Of course, 256 – 151 means there are 105 unused slots. Under normal circumstances, these won’t have any effect – but there are one or two circumstances where they can.

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