Posts Tagged ‘indie’
Out of games to play? Looking for a deal? Me too!
This is the first in a continuing set of (hopefully) weekly posts by me, where I’ll introduce you all to some great indie games for as cheap as possible.
This week’s game: Octopede
Octopede is a reinvention of the basic principles of the classic Snake with a neat digital twist. The player can move in eight directions around the play area, collecting data that is used to lengthen the Octopede’s tail. Every eight segments of tail can be ‘cached’, which increases the score multiplier, but means that those tail pieces can no longer be used as extra health when taking damage. As well, there are various weapons and abilities that need to have ‘ammunition’ collected first, or they will remove an un-cached segment of your tail.
The game takes place on a single, rectangular stage, as shown above. However, as you play the game, new elements are added, and the board is cleared, rebuilt, cleared, and rebuilt again. The game starts out pretty slow but starts throwing new things at you pretty quickly. You’ll be dealing with viruses that chase you outright, firewalls that are best avoided, and all sorts of other enemies and bosses that will corrupt your data if they get their way.
It’s actually a pretty engaging experience; trying to balance your remaining health pieces and cached multiplier can get pretty intense if you’re going for the high score. The game has nice, computer-y graphics, and an awesome (if limited) chiptune soundtrack that doesn’t get on your nerves even after a 20 minute run.
As far as the controls go, they might take some getting used to, but once you’ve gotten the hang of it, you’ll be zipping all over the place. Of note is that the game also supports a gamepad input, which can make it easier to play.
The game is available as ‘pay-what-you-want’ over at Indievania, with a minimum of a $1.00 purchase. And it’s absolutely worth it.
The first Indie Royale bundle, “The Launch Bundle”, came and went about a week ago now. I grabbed a copy fairly early, mostly to pick up Sanctum and give that a whirl.
Now, Sanctum is good enough, but it was two of the other titles from the bundle that have really grabbed my attention, and I think they’re worth at least taking a look at – even if you’ve now missed the bundle.
Recently The Humble Bundle got another seven games added to the arsenal. Two of these you get just for buying the bundle but another five (formally bundle #2) you get if you pay over the average price. Because of this update, and the fact you’ve only go until Tuesday to pick it up, we thought we ought to give you a quick taste of what other games you can play. If you haven’t already, check out my post for the previous five games.
I’ve been playing Frozen Synapse – a superb simultaneous-turn based small-squad combat strategy indie game – for a few weeks now. In my previous post I discussed a few “defensive” tips, concentrating on how not to get shot, and now I’d like to share a few more tips with you all.
As per last time, these are merely quite simple ways in which you should be manipulating the game mechanics to help you win more games.
I’ve been playing Frozen Synapse – a superb simultaneous-turn based small-squad combat strategy indie game – for a few weeks now and would like to share a few tips with you all.
These aren’t going to be some grand strategies, guaranteed manoeuvres or power plays, but merely quite simple ways in which you can – and should – be manipulating the game mechanics in every game you play to help your guys not be shot as much. Specifically, they are recurring things that I have seen new players, myself included in my earliest matches, fail to be aware of.
Proun is a little indie number that came out for Windows on Friday 24th June, it’s an “abstract racer” and I highly recommend taking a look. It’s been released on a “pay what you want” model (including free!), so there’s really no excuse not to try it.
Let’s have a closer look…