Posts Tagged ‘League of Legends’

League of Legends – Support is Science

2013-04-02 by M'vy. 11 comments

Sightstone

Here I come again to talk about League of Legends. With the reign of Season 3, many things have changed. I am sure you have found a number of comments for your favourite AP/AD/Top/Jungle/IDoTonsOfDamage build, but I would rather talk about my favourite role and its changes: the Support. It is really a special type of gameplay that requires more skill than one would think of at first glance, and not just anyone can Support, just as not just anyone can Top, Jungle, AD or AP. Why? Because of many things, the main reasons being because of the gold gathering mechanism and the prevalence of the champion’s kit over its AP/AD ratio. This article will focus on the former.

Notable changes have been introduced in the third season. These changes have considerably improved the quality of life of LoL’s Support champions by allowing new possibilities. This has been made possible by changing the default passive gold per second, the addition of self-recharging items like the “Sightstone”, and the Pickpocket mastery. Furthermore, as the gold pot increases for supports, new items have been developed to add more diversity to the builds. more »

An introduction to League of Legends

2011-05-27 by M'vy. 1 comments

History

League of Legends (a.k.a. LoL) is one game that composes the Legacy of Defence of the Ancient game on Warcraft III.

Original Defense of the Ancients (from Warcraft III)

You have one objective: kill the enemy nexus that represents their base core. From your own nexus spawns creeps, sent to fight the enemy team.

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