Archive for April, 2011

7 Ways to get to sleep after gaming!

2011-04-15 by ivoflipse. 0 comments


Every hardcore gamer might be familiar with this problem: after an all night gaming session, it becomes very hard to get to sleep! Images of those headshots keep shooting through your head, and it may take quite some time before you finally catch some sleep.

David therefore asked for some kind of trick to calm down after a gaming session. Well David, here are the 7 best ways to do so!

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Faith and Revelation

2011-04-14 by Ronan Forman. 0 comments

Uplink, made by Introversion Software in 2001, is a game in which you hack into other computers and terminals. The graphics are minimalistic and styled like terminals, as the Internet has been ruined and a new Internet has been created, one dominated by hackers, banks and companies called Uplink, ARC and Andromeda. Uplink is the company you work for; at the start of the game they supply you with a Gateway and some money. The Gateway is what you use for hacking and the money allows you to buy software to do more complicated missions and reduce your chance of being caught (since what you’re doing is illegal). It also lets you upgrade your Gateway to store more software, work faster and include security such as bombs. If you get caught, you lose the game.

A normal view for an Uplink player

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OpenTTD Game Diary #2 – Getting the Goods

2011-04-13 by Macha. 0 comments

Towns in OpenTTD take a few things to grow. The first is frequent, regular passenger transport. This will enable you to grow your first towns slowly, but it’s not enough for fast growth. The next thing they need is Goods. Goods represent the culmination of most of the other good chains in the default temperate maps – the two most notable exceptions being passengers, who just go from point to point, and coal, which while profitable, does not lead to any ultimate product.

Of my two towns so far, Sleepywig is the most in need of growth, but the town authority hates me, so I can’t do the necessary landscaping either to add in an additional entrance to the existing station, or build a new station to accept goods. I buy up the land for future use so the city doesn’t expand onto it, and instead focus on bringing goods to Kipperwood.

The obvious option would be to connect the farm and factory nearby to produce goods, but the short distances involved mean the service wouldn’t be very profitable. Instead I connect up an Iron Ore mine to a Steel Mill further away as the start of my industrial efforts. Again I go for some less than ideal station entrances for simpler placement. For trains, this time I go with the Floss ’47’ and 5 Iron Ore carriages. For economic reasons, I have again chosen to go with a Diesel train.

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Lolz, wut ur chars phishing skill?

2011-04-12 by ivoflipse. 1 comments


What would you do if you received an email like this?


Clickz the link right? more »

QOTW #2: MissingNo

2011-04-11 by Macha. 0 comments

Back in an ancient era of video gaming, when a portable console was something risky and unusual, two games, Pokémon Red and Pokémon Blue were released. These games were focused on the collection of 151 Pokémon. However, through exploiting a common glitch, players were able to access some more Pokémon, ones the designers had not intentionally created. The most famous and easiest to access of these is MissingNo, the subject of this article.


MissingNo, and its counterpart ‘M, are the two that most people will most commonly come across. Usually, this involves the old man glitch. The cause of this glitch is related to the low memory environments that the Pokémon developers had to deal with. Each Pokémon in game is assigned a number between 0 and 255 (256 slots). This is not related to the Pokédex number. Each area with grass in it has a list of Pokémon that can be encountered, and the Pokémon are represented by these index numbers in the list. Of course, 256 – 151 means there are 105 unused slots. Under normal circumstances, these won’t have any effect – but there are one or two circumstances where they can.

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OpenTTD Game Diary #1 – the first passenger service

2011-04-06 by Macha. 0 comments

To follow up to my previous OpenTTD post, I am going to do a game diary of the first 10 or so years of a transport company in game. The game difficulty is a custom difficulty, equivalent to Medium with AIs turned off and breakdowns reduced.  I’m ok at this game – I’m no pro player, but on the other hand hanging around openttdcoop has helped me in a lot of places. My map settings are as shown below:

Map Settings are fairly boring

I am starting in 1980 rather than the default, earlier starting date as the default starting date leaves you with just steam engines which makes starting off that much slower.

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Small World…Not Quite!

2011-04-05 by Lucas McCoy. 2 comments

This post is based on our Gaming Question of the Week #1!

You may have heard that Minecraft can theoretically generate a map 8x the size of Earth. Is that really possible? Our very own Jim wondered just that.

In Minecraft, presumably the world is finite. What happens when you reach the edge of the world? Or will the world become too large to reasonably deal with before this happens?

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OpenTTD – The Gamer’s Train Set

2011-04-04 by Macha. 2 comments

It’s a sad fact that there are few successful open source games. The fact that Battle for Wesnoth continually gets pulled up as an example of a good open source game is proof of that. Not that there is anything wrong with it, but it’s certainly no instant classic. However, luckily for OpenTTD, there are a couple of exceptions.

The basics of OpenTTD are the same as with every Tycoon game – you start up a business, build it up, make money, build it up some more, and repeat. However, after a while, your company is sufficiently successful enough that you will never have to worry about money again. It is at this point that most tycoon games become boring, and you either start a new game, or stop playing. However, with OpenTTD, the business aspect is a rather small part of the game. The main focus quickly switches to the network: How can I transport more passengers? How can I get more trains through this hub? How can I optimise this junction? These are the type of matters I personally focus on most during gameplay.

There are also many more ways to play than just connecting up more places to your network in single player. Some players focus on making picturesque realistic railroads while others combine together to make super-efficient behemoths capable of transporting absurd amounts of goods and passengers each month, bringing with it equally absurd profits.

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Seeing things in Black & White

by Ronan Forman. 0 comments

by Ronan Forman


Pokémon Black and White are the newest additions to the Pokémon franchise, set in the region of Unova. The Pokémon have had a complete overhaul and 156 new Pokémon have been created. The main character in the game this time round is 16, a change from the usual 10 year old child, with gender of your choosing, and a mission to catch every Pokémon and beat all the Gym leaders (bosses). Joining you on your quest are two friends called Cheren and Bianca. At the start of the game you have a choice of 3 Pokémon: Oshawott, Tepig or Snivy, and don’t think about picking the one best for the first Gym because it changes Pokémon to have an advantage. Cheren will proceed to pick the one most effective against your choice and Bianca will choose the remaining. Annoyingly in this game the two will choose to fight you at every plot point.

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Team Fortress 2’s Hats for Help

2011-04-01 by powerlord. 5 comments

Team Fortress 2 has been running a charity drive for the recent Japan disasters in a unique manner.  Between March 23rd and April 6th, Valve is selling three hats and two noisemakers in TF2’s in-game store with all proceeds from them going to support the Red Cross’s efforts in Japan.

Who would buy such a thing?  Well, I would for one.  On March 29th, Valve noted that they had sold $300,000 USD worth of these items.

For reference, the items being sold are:

  • Humanitarian’s Hachimaki – 7.49 USD
  • Benefactor’s Kanmuri – 19.99 USD
  • Bell Noisemaker – 1.99 USD
  • Gong Noisemaker – 0.49 USD
  • Japan Charity Bundle – 29.96 USD, including all of the above
  • Magnanimous Monarch – 99.99 USD
Humanitarian's Hachimaki  (Why are the images featuring the RED Spy? Well… check out my StackExchange avatar!)

You’ll see more articles from me down the line, likely about Team Fortress 2, with maybe a little World of Warcraft or Monday Night Combat thrown in.