Comments on: 50 Items You Want to Stick With in TF2 The Gaming Stack Exchange Blog Mon, 19 Sep 2016 14:18:24 +0000 hourly 1 By: Legit Sun, 20 Oct 2013 19:29:38 +0000 Actually, the candy cane’s effect does stack with medieval mode, and the basher’s ‘basher jump’ is ignored: from full, health, if you continuously click the basher and jump, you will end up with 1 health after 4 hits and bleed (assuming a healthkit nearby, you can restore to half health) while situational I have used this many times before. I recommend the powerjack to ANY pyro, the bonus speed and health works wonders for him, and the beggar’s bazooka for soldier is pretty good too.

]]> By: Powerlord Thu, 04 Aug 2011 20:43:00 +0000 “The Persian Persuader (20) will let you charge much more often however; if you love charging you’ll love this melee.”

Wrong item, it’s Ali Baba’s Wee Booties that do that. The Persian Persuader makes any metal you pick up change to health.

“That said, some items do drop more rarely than others; apparently items belonging to sets are less common than others.”

Not really, all the standard items should have about the same drop rate… except it looks like Valve added a system during the Uber update to guarantee at least one drop a week from the new items added during said update.

Also, why are you recommending the Axtinguisher instead of the Postal Pummeler? They do the same thing, but the Postal Pummeler looks funnier. :)

A lot of the weapon choices presented here don’t work well in Medieval mode.

The Scout’s Fan O’ War is terrible in Medieval. The Boston Basher may actually be good there. Don’t bother with the Candy Cane, as its effect doesn’t stack with the Medieval dropped health kit effect.

The best Pyro melee weapons in Medieval Mode are the Back Scratcher (more damage), Powerjack (kills heal), or Volcano Fragment (sets enemies on fire).

The Demoman should be using Ali Baba’s Wee Booties as his secondary in Medieval mode, along with a shield and melee weapon.

The Heavy should be using the KGB in Medieval mode (GRU and Fists of Steel are both very, very bad Medieval choices).

Engineer should always use the Gunslinger in Medieval, for it’s third-punch crit effect. However, I’d recommend not playing Engy at all on Medieval.

The Medic’s Crusader’s Crossbow is the only primary weapon he can use in Medieval mode. The Amputator’s taunt is the only other healing method the Medic has in Medieval.

Sniper can use the Huntsman. Jarate doesn’t work in Medieval, so use the Razorback or Darwin’s Danger Shield, as well as the Tribalman’s Shiv.